Working on your core is B O R I N G. Crunches? Puh-lease. Planks? Yawn. Swiss Ball? Snore-fest.
@jason_warner & I believe in “making workouts fun” (see video) and want to get a full-body workout in as little time as possible.
Enter CrossBall: 2 guys, a medecine ball and a lot of fun.
Below are the rules & gameplay, while we’ve refined it over the last few games it’s still a bit of a work in progress. Feel free to give some feedback (@triphx on Twitter or triphx@me.com) Work your core, have some fun and compete to win!

CrossBall Field
Field: 20′ x 16′, cones at (4) corners
Ball: 6 lb. Medicine Ball
Points: Score (1) point by bouncing ball past opponent. One point awarded when ball touches the ground beyond opponent’s end line.
Game Length: 3 points
Commencement: The first toss of a game and first toss after a point is scored is always overhead.
Tossing: All throws are executed with both hands on the ball. Overhead, chest-pass, between legs and side tosses are acceptable during the game as long as both hands are on the ball until the ball is released. The first toss of a game is always overhead. Upon restart after scoring, the player who scored the point starts the next round with an overhead toss. A player may get momentum to make a toss by taking a maximum of 3 steps before releasing the ball. All tosses will originate from behind a player’s end line.
Faults: A play that results in a fault (below) will result in a penalty shot by the opposing player. The player responsible for the fault must start the penalty shot behind their end line. The player taking the penalty shot can still take a maximum of (3) steps before throwing, and the final step can be a full step past their end line. A penalty shot can be any legal toss.
Ball Faults:
- Tossing the ball with one hand
- Tossing the ball out of bounds
- Any ball that lands outside the field of play
- Any ball that does not touch the ground before traveling over the opponent’s end line
- NOTE: Any ball touching a line is considered IN PLAY. A ball bouncing on an end line is not considered a point until it touches the ground beyond the end line.
- NOTE: Any ball touching in side line and traveling over (at least 1/2 of the ball) the end line cone will be a point if it touches the ground beyond the end line.
- NOTE: Any ball touching a cone is considered IN PLAY. A ball bouncing on an end line cone is not considered a point until it touches the ground beyond the end line.
Foot Faults:
- A player may not step over their end line before releasing the ball on a toss.
- A player may not take more than (3) steps before releasing the ball on a toss.
Defense: A player may not catch a ball on defense until it has bounced at least once. A player may catch or control the ball anywhere in front or beyond* their end line. *Before it touches the ground.
Game Changers / Handicaps:
- Push-Ups
- End line width
- Obstacles (barrier, net, etc.)
Push-Ups: As soon as a player scores a point (ball bounces behind the opponent’s end line) the player has to perform (3) push-ups. During that time, the opponent may gather the ball and attempt to score a point. If the opponent is successful in scoring a point (retaliates), they are required to perform (3) push-ups, during that time they are at risk of being scored upon again.
Push-Up Fault: Not performing all (3) push-ups will result in a free toss – overhead with no defender.
Retaliation: When point #3 is scored, the player scored upon has the chance to retaliate while the scoring player is doing the push-ups. If they are successful at scoring, the game continues at 3-3. They must perform (3) push-ups and are susceptible to being scored upon.
End Line Width: Upon losing a player may move their end line cones in 2′ from each side, thereby reducing the size of their end line and receiving an advantage. In the event of the opponent winning, they have the option of resetting the cones or moving their cones in 2′ on each side.
Barriers: These can be a net, pole, kettlebell or any other obstruction that is put in the field of play to lessen the advantage by one player or make the game more difficult for both. Rules for barriers will be agreed upon before gameplay begins.